Recipe: Unity C# MonoBehaviour scaffold
Drop-in base class for Meridian-authenticated Unity scripts. Handles session validation, hardware binding, and license expiry checks before your game logic runs.
using UnityEngine;
using Meridian.Unity;
public class MeridianBehaviour : MonoBehaviour
{
[SerializeField] private string productId;
private async void Start()
{
var session = await MeridianAPI
.ValidateSession(productId);
if (!session.IsValid)
{
Debug.LogError("License invalid");
Application.Quit();
return;
}
OnAuthenticated(session);
}
protected virtual void OnAuthenticated(
MeridianSession session) { }
}Integration
Install the Meridian Unity package via the Package Manager using the git URL from your dashboard. Inherit from MeridianBehaviour instead of MonoBehaviour.
Lifecycle
- Awake — MeridianAPI cold init
- Start — session validate + hardware bind
- OnAuthenticated — your game entry point
- OnDestroy — session teardown
Offline grace
Sessions are cached locally with an HMAC-signed expiry. Offline play is permitted for up to 72 hours after the last successful online validation.
Requires Meridian Unity SDK v2.1+. Package URL available in your dashboard.